Thinkrolls 2 App Review
Thinkrolls is back and this time it is introducing kids to new physics concepts. Like the first version of Thinkrolls, Thinkrolls 2 has kids guide a series of adorable round characters through a series of challenging mazes. This time instead of munching their way through cookies or watching balloons float, they’re experimenting with seven new items including accordions, water and barrels, eggs, fans, wormholes, batteries, and light bulbs. With these new items come even more challenges for kids to work their way through, building a basic knowledge of physics at the same time.
- Multiple levels to unlock
- Easy and Hard modes
- Many characters to chose from
- Seven new physics-based components
- Up to 6 player profiles
Thinkrolls 2’s quality doesn’t disappoint. Much like the original game, kids enter the app on a main screen. There they can select the player and start playing the game. Parents have the option to add up to 6 players and choose the level of difficulty for each player, so kids 5 and up can play at the hard level, while under 5 are set at easy. At first, only a few characters and levels are unlocked, but once kids play through the different levels, they unlock new characters and even more levels. In the actual game, occasionally the accordions are hard to move from side to side, but it tends to be more due to impatient fingers than an actual lag in the app.
While the app introduces kids to new physics concepts, it doesn’t stand out as much for the science as for the problem-solving and critical thinking kids have to do. Even adults may find themselves puzzled by a few of the challenges. The eggs are particularly challenging because they crack easily, but it just requires kids to think more carefully as they use them. The app does a great job of scaffolding as well, starting kids with an introduction to the different objects and gradually making the tasks more difficult. Once kids get the hang of using a particular object, the app combines it with other objects too, making it even trickier.
What Thinkrolls 2 focuses more on than the original Thinkrolls is patience. Kids will have fun rolling through the mazes, but at times they’ll have to stop and wait for a battery to stop carrying a charge or a wormhole exit to appear in a proper spot. For some kids, having to be patient will be a bit frustrating, but most will be so excited to see their characters disappear into a wormhole and reappear somewhere else that they’ll quickly forget about the wait. Others will have just as much fun not being patient and watching their characters fry as they land on live batteries.
There isn’t a lot out there like Thinkrolls, which makes it worth a download. It isn’t priced extravagantly either, especially considering it’s an app that will entertain kids (and adults) for a long time.
Thinkrolls 2 is easy for kids to navigate and encourages them to focus on the game. All parent-related information is contained behind a parental block. Parents should note, however, that accessing most of that information requires internet access.
- Protected parent area (can contain external links & social media)
- NO external links
- NO social media
- NO in-app purchase
- NO 3rd party ads
- YES More Apps (protected, but visible)
Thinkrolls 2 :
The same as in the first Thinkroll episode, each finished chapter gets a new game element throughout the game, so that the levels get more complex and so kids have to keep on finding new ways and solutions on their already developed strategies. One glance at the following overview tells you which new game elements appear in the levels.
Chapter 1: Accordion levels
The accordion can either be used as a bridge or an elevator, when being wound up horizontally or vertically.
Chapter 2: Water & Barrel
Thinkrolls can overcome holes and water ditches with the swimming barrel.
Chapter 3: Egg levels
As most of the game elements in Thinkrolls the egg is both a tool and an obstacle at once. As it is really fragile, it needs to be moved really carefully and predictably.
Chapter 4: Fan
Also large height differences can be overcome with the help of fans. The strong current of air can definitely lift the Thinkrolls and other items up, but can also be turned off if necessary.
Chapter 5: Wormhole
The Thinkrolls can be teleported from A to B with the wormhole. The wormhole levels get especially tricky when the position of the wormhole changes.
Chapter 6: Battery levels
Apart from the risk of getting an electric shock, the battery can actually be a very useful object that can be moved and stepped on, as long as the power is turned off.
Chapter 7: Light bulb levels
In chapter 7 the kids have to depend on the glow of the light bulb that lightens the levels. However, since the light bulb goes off at regular intervals, one can easily get lost in the bulb-level orientation.